JAMES.GOSLING
3D Artist — Sydney, Australia
0%
Available for Projects — 2026
Creating Digital Assets
Polygon by Polygon,
Pixel by Pixel.

Junior 3D artist specialising in game assets, cinematic environments and next-gen textures.

Maya  ·  Substance Painter  ·  Arnold Renderer  ·  Unreal Engine  ·  ZBrush
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Selected Work
Featured Projects
Sci-Fi Hangar
Sci-Fi Hangar
001
Sci-Fi Hangar
Modular hard-surface corridor environment with large-scale mech unit. Full PBR pipeline from Maya to Arnold.
MayaSubstanceArnold
Sci-Fi Hangar
Sci-Fi Cargo Train
Sci-Fi Cargo Train
002
Sci-Fi Cargo Train
Industrial environment with detailed weathering and atmospheric lighting.
MayaUnreal
Sci-Fi Cargo Train
Modular SMG
Modular SMG
003
Sci-Fi Modular SMG
Game-ready weapon prop with hyper-detailed PBR textures and full LOD chain.
MayaSubstance
Sci-Fi Modular SMG
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Expertise
Software & Skills
MA
Maya
Semi Advanced70%
SP
Substance Painter
Intermediate55%
UE
Unreal Engine
Intermediate60%
AR
Arnold Renderer
Intermediate58%
ZB
ZBrush
Beginner20%
Full Skills Breakdown →
About Me
James Gosling

With over 4 years learning different forms of creative software such as Maya, Substance Painter and Unreal Engine, I have curated an eye for detail and quality within my work.

I have developed an understanding of 3D modelling pipelines within the industry and how to use optimisation techniques to keep my models game and render ready.

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Years
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Projects
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Awards
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Let's Work Together
Got a project
in mind?

Open to freelance projects, collaborations and full-time opportunities.

jgaus211475@gmail.com