With over 5 years learning different forms of creative software such as Maya, Substance Painter and Unreal Engine, I have curated an eye for detail and quality within my work.
I have developed an understanding of 3D modelling pipelines within the industry and how to use the optimisation techniques to keep my models game and render ready.
My passion lies in creating cinematic environments and hard-surface assets that tell a story — whether that's a sci-fi hangar, an industrial cargo train or a game-ready weapon system built to AAA standards.