Expertise
Software
& Skills

Tools I use daily to bring 3D visions to life — from concept modelling to final cinematic render.

Maya70%
Substance Painter55%
Unreal Engine60%
Arnold Renderer58%
ZBrush20%
Photoshop40%
Tools
Software Proficiency
MA
Maya
Primary 3D modelling and rigging tool. Used for hard-surface and organic modelling, UV unwrapping and animation. The backbone of my entire pipeline.
Semi Advanced70%
SP
Substance Painter
Full PBR texturing pipeline. Hand-painted smart materials, high-poly baking and multi-engine export for AAA game pipelines and Arnold renders.
Intermediate55%
UE
Unreal Engine
Real-time environment building, Lumen lighting and Nanite geometry. Used for interactive portfolio scenes and high-fidelity landscape renders.
Intermediate60%
AR
Arnold Renderer
Production-quality ray-trace rendering directly within Maya. Used for all final portfolio shots with cinematic lighting rigs and HDRI environments.
Intermediate58%
ZB
ZBrush
Sculpting and organic high-poly detail work. Used as a bake source for normal maps and surface detail on hard surface and character assets.
Beginner20%
PS
Photoshop
Post-processing, colour grading and compositing on final renders. Used for portfolio presentation cleanup and texture touch-up work.
Beginner40%
Knowledge
Core Competencies
Technical Skills
Hard Surface Modelling
PBR Texturing Pipeline
UV Unwrapping & Baking
Game Asset Optimisation
Environment Design
Cinematic Lighting
LOD Creation & Management
Industry Knowledge
Game Asset Pipeline
Real-time vs Offline Rendering
Polygon Budget Management
Normal Map Baking Workflows
Modular Environment Design
Asset Documentation & Handoff
Tri Count Optimisation